It has been said that when the only tool you have is a hammer, you see every
problem as a nail. And one of the most appropriate examples of this adage is the
field of information communication technologies for development (ICT4D). Here,
there’s been an active engagement in finding solutions for developing
countries that improve socio-economic conditions with the use of technology.
While this piece does not address the motives behind people’s efforts to ‘close
the digital divide’, it does focus on the way many have been attempting to do
so. In particular, it examines the typical hammer-like approach that
researchers, companies, organizations, and government bodies employ while
attempting to create ICT4D solutions, and suggests an approach which may provide
more successful results.
The problem is this: The "technological haves" have been using
computers and the Internet for years, which has significantly shaped their
perspective of what technology means and the purposes it can serve. Therefore,
when they attempt to solve a problem with technology, they tend to view the
solutions from their paradigm of the desktop computer, a Web browser, the
Internet and so on. This myopic outlook can be equated to the proverbial hammer.
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Given how this conditioning shapes developers’ thinking, it is no wonder
why ICT4D initiatives have almost become synonymous with providing rural
communities Internet access via desktop computers. The trouble is, however, that
the types of problems people face in rural areas are not readily solved with
these particular digital tools. This inadequacy can be understood (and overcome)
by addressing two fundamental criteria: 1) How well the technology meets the
users’ needs, and 2) How well-suited the technology is for the context or
environment. Let us have a look at each of these points.
User needs and suitability
With respect to users’ needs, one has to begin by considering whether or
not the major problems affecting the community are ones that computing
technology can solve directly. For example, issues that frequently top the list
are things like lack of water, power shortage, and insufficient road
infrastructure. Unfortunately, such problems are typically endemic, deep-rooted,
and beyond the scope of being remedied by an ICT4D intervention.
Therefore, problem-solving efforts, if they are to succeed, must be geared
toward problems that can be practically addressed.
Because of these limitations, the most common areas that have been targeted
for ICT4D relate to the providing of information services and communication
facilities, as these represent actual needs of people in rural regions, and are
capable of being addressed with technology. One solution that is frequently
proposed is the kiosk–a desktop computer that offers access to the Internet.
Applying our first criterion for developing an effective ICT4D solution,
difficulties immediately become apparent when one introduces village users to
the computer interface.
Apart from being unfamiliar with the machine itself (e.g., with mystical
devices such as the keyboard or mouse), an even greater challenge they face is
in comprehending the desktop motif, the strange icons that represent alien
concepts, and the complex navigation system. Keep in mind that these people do
not generally use desks, files and folders in their daily lives; they farm, work
in shops and factories, and make handicrafts. The images with which they
associate meaning will surely differ significantly from that of those who
created the software applications they are using. It might help to imagine what
it would be like if a group of rural farmers were to create your user interface
not knowing anything about you!
Let’s step beyond the interface, to the next hurdle that awaits–information.
Even if villagers do learn how to use the computer and get a Web browser open,
where will they go? Which meaningful sites will they visit? The truth is that
there is a dearth of content in regional languages, and more, the content that
does exist is not made by the most critical stakeholders–the people from their
own community.
The fact is that the bulk of Internet content has been created by and for the
digital haves, and is rarely of direct use or benefit to villagers. With the
majority of Internet content bearing little relevance to villagers’ lives, it
should not come as much of a surprise when analysts report that one of the most
common uses of the Internet in the rural context is for viewing adult web sites.
(Although attempts have been made to create content in local languages, scrutiny
of these attempts exposes considerable shortcomings, especially with respect to
its true value to the target audience, and the frequency of its updation.)
It is indisputable that the culture of the web has evolved, catering to the
needs of the digital haves–to people who have even developed ‘digital
lifestyles’. It may be true that some outside that sphere have found ways to
benefit from such technologies; however, to do so, they must navigate a system
which is not theirs, and which was not designed for them. It is like asking a
farmer to use a helicopter to plow his fields–possible, yet impractical.
Ultimately, the goal of technology is to make a task easier, and by doing so,
improve the standard of living of an individual or group of people. But the
benefit of technology comes when it provides a service that is meaningful to
users, and is relevant to their context. In this regard, with respect to the
rural masses, the core formula for a solution comprising a standard PC and an
Internet connection comes up exceedingly short.
Environment and suitability
Another reason why desktop computers and the Internet are not necessarily
the ideal tool for rural communities concerns environments and contexts. For
instance, a large portion of India is not well-suited to sustaining a computer
and the Internet.
The normal computer is expensive, consumes a lot of energy, and does not
stand up well with the high instance of humidity and dust. Further, the lack of
Internet infrastructure makes bringing the Internet to remote regions
prohibitively expensive. Though it is not impossible, one needs to question the
affordability and viability of setting up telephone lines in far flung areas,
what to speak of technologies such as satellite links (VSATs).
Thinking outside the box
Here’s where we must put the hammers down. Instead of trying to look
through the lens of computers and the Internet to solve problems, developers
first need to look at the problem, and then see which technologies can be
effectively applied. This approach requires solution-seekers to think more
broadly–that they not only ‘think outside the box’, as the saying goes,
but that they ‘think outside the ‘computer’ box’ as well.
To begin the process, researchers should put technology aside for a moment,
and adopt a participatory methodology of understanding the needs of the rural
community. This necessitates visits to the village, as well as a reliable
methodology for information collection and analysis. They must study the lives
of the villagers, explore the way they think, organize and represent knowledge
and see the world. At this stage, they can begin considering what kind of
technologies exist, and how they could be applied to provide services that
fulfill their needs. What must then follow is a participatory design process,
where the villagers are involved throughout the technology’s creation and
evolution, and where the designers remain as empathetic as possible to ensure
the technology not only meets the community’s needs, but is also easy to
understand and operate by the end user.
It would be safe to say that the technologies emerging from such an exercise
would look unlike the standard devices we see daily in our offices and homes.
Yes, they might use aspects of these technologies, but they would probably be
arranged in entirely novel ways. They might have buttons, a display, and icons;
they might fit on a table or in a pocket, and connect to other such instruments
via wireless. They might facilitate communication or provide information in a
meaningful way. But how they do so remains to be seen.
Cost and ICTs for development
Beyond the issues related to suitability lurks the question of cost. How can
such technologies be made affordable? Because of the work necessary to develop
plausible ICT4D solutions, it is improbable that successful technologies could
be created quickly that actually recover cost, let alone be profitable. This
evident from the lack of projects that are able to demonstrate cost recovery.
But a failure to do so need not be discouraging. The challenge before
researchers right now is to create the technologies that function and genuinely
meet people’s needs. Then, if there is a true need for them, there is a market
so huge that it might take only months to figure out how to mass produce them
cheaply and get them into people’s hands. And whenever this nut is cracked,
chances are that the device will not resemble a PC with a standard browser
making use of a dialup Internet connection.
Conclusion
Skepticism of desktop PCs and the Internet as solutions for the rural masses
should not be equated with a Luddite mentality. At the same time, this is not to
say that computers and the Internet could not be excellent solutions for certain
rural contexts. However, this is to say that the success of any ICT4D solution
will depend upon its ability to provide a result that improves peoples’ lives
in a way that is meaningful to those people, and which fits in with their lives
and their way of thinking.
By thinking out of the computer box, those involved in digital divide
initiatives will have taken the first step toward solutions that might truly
make a difference.
By Steven Rudolph
The author is co-founder of Jiva Institute and serves as Director of Education
and Outreach. Jiva Institute is a non-profit research and development
organization that creates solutions for socio-economic development.