Microsoft, Nintendo, and Sony have all announced next generation video-game
consoles, during the recent Electronic Entertainment Expo (E3) and the Games
Developers Conference in the US. All three are expected to hit the market only
over the next year and a half. With high-definition graphics, incredibly fast
processors, and surround sound, they are all set to revolutionize the gaming
experience.
With close competition, the scope of integration is even higher. Be it
interoperability with PocketPCs, PalmOne handhelds, mobile handsets, to name a
few. Additional uses like video chat, movie playback are no-brainers. Gaming
development would become even more difficult with new architectures in place.
How would the techno-Utopias be implemented?
Following the line of convergence, Sony is reportedly said to make
PlayStation 3 an entertainment server in the home and replace VCR and DVD player
under the television in the living room, thereby bringing convergence between
games, movies, music, broadband internet and downloading.
Next comes Nintendo. Sporting an unconventional software and input mechanism
as the way to tap the hard-core game players, it was the first to announce the
next generation gaming console at the Games Developers Conference in March 2005,
code-named Revolution. While the release date is unknown, it was also announced
that the console will have an built-in Wi-Fi to wirelessly play games over the
Internet.
The unified interface of Microsoft's Xbox promises to provide a central
location for players to connect over the Internet and access planned
mini-transaction system that would enable players to buy small chunks of
downloadable content. Meanwhile, Nintendo and Microsoft are partnering with IBM
and ATI Technologies to develop their systems' main CPUs and graphics chips,
while PlayStation 3 will be built in collaboration with IBM and Toshiba.
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So far so good. But are these console transitions leading to increases in
game development costs? The fact remains that these new consoles are generally
updated as part of the five-year transition cycle. They will surely hit the
market from a loyal enthusiastic user base perspective. Equally, they tend to
make game development even more difficult.
With Sony and Microsoft opting for new Cell Processing technology and
Multicore Processor technology, respectively, it's an increasing concern for
developers with new architectures in place. There's a ripple of anxiety over
the game industry becoming more like Hollywood, with huge budgets, huge
productions and lots of sequels, dominated by a few big companies who can afford
to produce a top-shelf title.
With the console software market booming, companies like Microsoft are
evaluating the Indian opportunity. "We don't have a gaming division in
the Indian center so far because we haven't looked to understand what kind of
gaming expertise is available here," said Microsoft corporate VP of
developer division S Somasegar on his recent visit to India. "But we are
talking to the gaming guys to figure out how we can fit into that unit."
Sunitha Natti CyberMedia News