Advertisment

The Future of High Resolution

author-image
DQINDIA Online
New Update
IEEE Member
Tom_Coughlin 1
Advertisment

By: Tom Coughlin, Senior IEEE Member

Today’s viewers watch a variety of different video content on a number of devices. With the proliferation of mobile devices, we continue to push the boundaries of how we view content; specifically in video quality.   In fact, the recent introduction of 4K tablet computers and an iMac computer with a 5K Retina display is an indication of interest in high resolution images, even in smaller screen environments. With the introduction of these higher-resolution formats for a variety of devices, are we at the point or will we ever get to a place where our vision deems all these extra pixels unnecessary?

Picture Perfect: The Case for Pixels

Advertisment

All of the heavy-hitting technology companies have one thing in common when releasing new devices: resolution is a focal point as one of the selling features. And why shouldn’t it be? One of the main attractions of laptops and mobile devices is for entertainment purposes, such as watching shows or movies on Netflix.

As a result, video streaming has become a standard activity for consumers. For example, within the last couple of years, the concept of TV Everywhere has exploded. This has caused service providers to upgrade network capabilities to offer the best possible viewing experience for their customers. High definition viewing is no longer a benefit, but a standard for consumers.

Higher resolution content may be useful in smaller screens where a user may expand the viewed content to see smaller features.  Thus high resolution content can lead to new games and other entertainment experiences where small features may be important.  This feature is also valuable for amateur and professional video and who may need to make modifications to images close to the pixel level.

Advertisment

4K and 8K: Pixel Overload?

4K technology is steadily making its way into our entertainment channels, but it is not the limit for high-resolution video.  There is work going on to develop the infrastructure for 8K X 4K video, particularly by NHK in Japan. This 8K video will have about 4X as many pixels as 4K video, since the pixel dimensions are roughly doubled in each dimension.  In addition, as the resolution increases, the frame rate of the captured (and displayed video) should go up to avoid certain video artifacts.  Thus the total size of an 8K video movie could be 100X larger than today’s HD (about 2K X 1K video).

As a result, this will impact the storage capacity sizes of future consumer devices. This is already becoming evident with the launch of the iPhone 6 and iPhone 6 Plus, which offers up to 128 gigabytes of storage. We will see this in other products as the demand for space continues to rise.

Advertisment

8K video demonstrations with large screen displays at trade shows provide amazing details that are lost or blurred in lower resolution video.  Today 8K video is experimental and very expensive but there are 8K video projects now with more planned.  Japanese developers plan to start 8K TV broadcasts by the start of the next decade.  In another 4-5 years 8K X 4K displays may be the next big thing, like 4K displays are today.

Putting it Together: What the Future Holds

But what is the limit of video resolution that we could want?  Well, what this higher resolution is all about is creating a more immersive user experience.  Ultimately we want an all-encompassing display that is hard to distinguish from reality itself—what we want is a holodeck (for you Star Trek fans).  A totally immersive artificial reality will require at least 8K video content, and possibly 16K X 8K video resolution.  This video content would be projected in an area rather than a surface.   Essentially the viewer will be surrounded by the images, creating a very great sense of “being there”.

This immersive content would be captured by multiple synchronized cameras surrounding a field of view or generated by 3D rendering equipment and then must be projected in a free-floating format.  The technology required to make such immersive experiences is likely more than 10 years away, and when it is ready consumers will want to have it.  As a result of these continuous technological advancements and video format qualities, I don’t believe the current concept of TV and the use of single displays for experiencing content will remain for long. A single fixed display can only hold so much resolution. Therefore, new and innovative devices will need to be created until we reach the point of commercializing free-floating holographic display technology!

ieee-member
Advertisment