'Intel Inside' now outside, Viiv is here, and the emerging multimedia
battlefield is overflowing with competitors
The new digital revolution is paved with a
preponderance of gadgets, networks and protocols stampeding to make sense of the
consumer's multimedia craze. The slivers of silicon from Intel and AMD, that
have become the hot inner core of millions of computers, have over the last
three years been finetuned to carry more data and process them faster. The two
chip maker rivals are leading the new multimedia thrust and have set the stage
for the next chapter of chip wars in 2006. This will involve dual-core
processors and chipsets designed to speed the handling of multimedia files in
different formats and reproduce them in high-definition video and surround
sound.
Intel's processor names always recalled the chiselled tone
of base metals—like Itanium and Pentium, maybe, even allusions to an inert gas
(Xe
history now when Intel announced the culmination of the chip's eventual demise
late last year. It was a blow for the Indian operations of the Santa Clara
giant, but for the engineering workforce of about 2,800 people in Bangalore, the
thrill of working on diverse segments like telecom, automotive, and multimedia
IPs, more than made up for the setback.
And, how about a new multimedia brand, with active support
from Bill Gates? The Microsoft chief went so far as to extol the virtues of the
digital home standing against 30-foot backdrops of the Viiv logo during the
Microsoft Developers Conference in December last year. Clearly, chipmakers are
set to benefit as high-definition televisions and entertainment centers have
dependent on computer chips, tuned to multimedia uses. Manufacturers and
consumer electronics companies stand to benefit from the new connectivity
paradigms emerging.
While Intel announced its Viiv plans, rival AMD is chimed in
with a similar-sounding AMD Live!, and Texas Instruments plans to push its DLP
television technology and Da Vinci multimedia chips. TI was among the earliest
to make inroads into consumer electronics with DSP chips that were an ideal
solution for manufacturers seeking faster processing of multimedia content. Its
DLP (Digital Light Processing) technology could be a strong alternative to the
current LCD and plasma televisions. And, Da Vinci multimedia chips, without
'Da Vinci Inside' logos, could make the circuit board another hotbed of
competition. But then, TI's digital consumer brand foray, if in the pipeline,
does not have the in-your-face informality (or, familiarity) of an Intel or AMD
brand. The advantage for TI is its stronger mindshare with consumer electronics
majors.
Samsung has long announced its GDDR3 range of multimedia
memory chips with 7 GB plus processing capabilities to whet the gamer's
appetite.
In a world where Sony or Samsung have become synonymous with
stylish devices for the home and the road, effective branding strategies will be
the key to success of these ambitious chip offerings—ordnance for the new
pixel wars.
Connectivity Vitamin
Viiv might be a departure for Intel in the branding space, and the product
strategy does not sound as disruptive as Centrino did when it was first
announced in 2001. This is because talk of convergence in the digital
entertainment space has been literally in the air for some time now, with the
proliferation of digital devices, while Microsoft's Windows XP Media Center
launched last year is already making waves with discerning buyers. So what's
new? Besides, the general perception is that Viiv will not be able to really
help Media Center lure the 'budget' PC buyer in emerging economies, and will
be confined to multimedia-crazy geographies.
TI was among the earliest to make inroads into consumer electronics with DSP chips |
Intel could eventually find the established players in
consumer electronics less welcoming and even unwilling to have the Viiv badge
displayed alongside their own brand, say reports. Sustained co-operation on the
new platform will be difficult. In the event of such situations, Intel will
mainly bank on innovations which it has championed—such as USB connectivity,
to cement the support of its partners. That would make sense, because Intel is
in the unique position of being able to assure users of interoperability as
content is exchanged between devices made by different manufacturers.
Intel's experience in assuring interoperability is almost
unrivalled in the industry. Viiv's real success will ride on this. However, on
PCs running the Media Center software, where Viiv will first appear, Intel will
have to contend with rival platform AMD Live! which will be equally
adept-handling multimedia files in different formats.
AMD's marketing route will be far subdued in comparison with
Intel's, but R&D and content partnerships started in 2005 will be a key
cornerstone in joining the new pixel wars. AMD is trying to bring together
partners such as set-top box makers where it can help combine the broadcast
world with what comes over the broadband network.
The challenge for Intel and AMD will be to tackle customers
on an individual basis, something they have not done in the PC world.
The Device Gap |
Consumer electronics companies |
As Intel, embarks on its official offensive into consumer
electronics with the Viiv brand, AMD will heat up its digital media offerings
via AMD Live! towards the middle of 2006. The content alliances which AMD forges
with media groups around the world will be key to pushing its Digital Media
Vision into the digital home. The Athlon-powered AMD Live! suite of consumer
multimedia desktop and notebook PCs is due for a mid-2006 launch. But by then,
many new Windows Media Center customers could be lost, when Viiv is expected to
be on the CPUs of every sixth Intel consumer. AMD will then have to recoup by
augmenting its reseller network in gaming and multimedia-crazy nations like
Australia, Philippines, Japan and South Korea.
AMD's customer-centric approach in the enterprise has
yielded dividends for the Opteron over the last two years. The consumer
electronics push which both AMD and rival Intel now embark on entails
innovative, complementary, industry-friendly solutions that enhance the devices
already accepted and used by consumers today.
The idea, as AMD sums up, is to transform consumer
entertainment from '2 foot' PC interactive experiences into '10 foot'
extended PC entertainment experiences—streaming music through entertainment
centers, viewing and sharing photos on the TV, burning recorded TV shows,
videos, music and pictures to a DVD or CD, or transfer this same content to a
notebook, MP3, portable media player or PDA. The Web 2.0 Internet services
revolution is not where Gates is in the thick of. But he is looking at seizing
some of the action through the Microsoft-Intel-AMD digital media franchise.
Apple's advantage in these pixel wars will be the brand buzz and the so-called 'halo effect' around the iPod |
Value Pals
Both Intel and AMD paid due attention in 2005 to pursuing engineering and IP
development with the key consumer electronics constituents like Philips, Sony,
Motorola, Broadcom, ST Microelectronics, Samsung, NVidia and Mitsubishi who are
prime stakeholders in the digital home revolution. After all, we are talking of
merging home computing and entertainment, of the dawn of the GB-crunching GPU
(Graphics Processing Unit), of outrunning the formidable idiot box-zilla by
mixing 64-bit channel-surfing with the ubiquitous reach of the Internet, aren't
we? Not to mention filliping the digital consumer's ability to connect, store,
distribute, access and enjoy digital media content in multiple rooms throughout
his home and even enjoy it on the go, virtually anytime, anywhere.
Add all this to Microsoft's satisfaction that its Media
Center Edition and Xbox 360 are gaining momentum, and the implications of the
multimedia love triangle are all too clear. Gates will be keen to push Viiv and
AMD Live! with equal zeal because many high-end consumers are, by Microsoft's
claims, responding to the combination of powerful AMD64 technology, Media Center
PCs and the Xbox 360 system.
As for Apple, its iPod success is now the stuff of market
legend, but Microsoft will give it stiff competition. In its continuing romance
with Sony, Microsoft now plans to offer a HD-DVD video player as an accessory to
its XBox 360 gaming console. Cisco, the maker of Linksys wireless. Internet
hubs, has also made a bold foray into the living room with its $6.9 bn purchase
of Scientific Atlanta, a maker of set-top cable television boxes. Yahoo! has
announced plans to move beyond the browser and offer content on television sets
and mobile phones.
All the above is quality competition. Apple's advantage in
these pixel wars will be the brand buzz and the so-called 'halo effect'
around the iPod, not its 3% Macintosh marketshare worldwide. iPods, their
accessories, and the accompanying iTunes Music Store accounted for 40% of the
company's revenues in the fiscal fourth quarter. The iPod family, which includes
the recently launched iPod Nano and Video iPod, has captured the lion's share of
the global portable media player market, while iTunes songs account for more
than 80% of paid music downloads. Therein, lies the opportunity.
Morgan Stanley says that the growing ranks of iPod owners
are three times more likely to consider purchasing Macintosh computers than
non-owners. Still, upcoming competitive device launches will have Steve Jobs on
his toes in 2006.
Power Strokes
The extended PC is the playground for the emerging power game too. We are
not talking of the proposed MMORG (Massively Multiplayer Online Reality Games)
gaming delivery capabilites of Viiv, Windows, Mac OS X or AMD Live!; we are
talking of the 'power' equation which is being slowly built into systems
hardware sensibilities.
The challenge for Intel and AMD will be to tackle customers on an individual basis, something they have not done in the PC world |
Consumers will increasingly demand power-efficient hardware.
Enterprises will demand the same too, because its good for their bottomlines. As
Sun COO Jonathan Schwartz says, "Consumers want to save money as much as
your CFO (or CIO). Voters want a cleaner world as much as businesses want
competitive advantage." He points out that in a world where computers draw
enormous amounts of power, and throw off huge amounts of lead, the world is now
required to build plants and install power hungry air-conditioners.
Power-friendly systems with high throughput, lower heat build-up and
'eyeball' retaining qualities will be in demand.
Viiv, Xeon, Niagara, Galaxy, Opteron will be key
stakeholders in the power game to be the 'coolest' of them all. Many Watts
saved over a year is a lot of money saved. The digital consumer's soaring
demands may be tempered by the need to save his hard-earned money by burning
pixels at lesser cost.
That said, the demand for digital devices that stream,
record, play and store digital content can only go through the roof where
prices, power consumption and power costs are reasonable and taxes bearable. But
once home entertainment evolves into a sustainable franchise, graphics, video
and connectivity technology will bring home computing devices on even keel with
enterprise computing networks.
Intel, AMD, Microsoft and Apple articulated the digital
consumer shift in the IT industry in 2005, and 2006 will offer them wider
opportunities to come up with innovative devices, content, and software than
ever before. In 2006, the IT giants are wagging the tail of the big technology
dog with the hope that the tail will soon wag them. People, markets and plain
economics will now do their thing.
Ravi Menon
ravim@cybermedia.co.in