In our annual survey last year, Dataquest predicted that the gaming and
entertainment (G&E) sector would be the next poster boy of Indian IT.
G&E was residing on the same point of the growth curve where software
services was during the mid-90s. The growing maturity showed by the sector, both
on the offshore outsourcing and domestic front, during FY 2005-06 proved our
foresight was not misplaced.
Any analysis of this sector distinctly demarcates between entertainment and
gaming segments. But they share many common trends. These include positives like
exploring expansion opportunities abroad and moving towards in-house production
model, as well as concerns like shortage of quality manpower, lack of quality
training institutes and appropriate recognition for the sector.
Indian The The Telecom |
Riding the Crests and Troughs
Like software services, Indian players in this sector too, ventured abroad
through the acquisition of foreign studios. These acquisitions helped Indian
studios add pre- and post-production services to their portfolio and gain
existing clients. Chennai-based Pentamedia Graphics, acquired the US-based
Improvision, which is involved in production and distribution. Mumbai-based
Prime Focus picked up UK's VTR Group, a media service company, while Crest
Animation, Mumbai, acquired Rich Animation in the US to exploit the company's
experience in full-length animation movies. On the gaming front, Dhruva
Interactive, Bangalore, actively scouted for acquisitions in Eastern Europe and
China to expand its production capacity.
Indian companies also moved towards in-house production model from the
earlier scenario when the IP rested with foreign production houses outsourcing
to India. This fundamental shift helped Indian studios move up the value chain
to perform the role of producer and publisher. This shift also generated high
returns as different sources of revenue such as merchandising emerged out of the
IP. Indiagames, Mumbai switched from the earlier outsourcing business model to
acquiring licenses and developing mobile games like Spiderman. Toonz Animation,
Kerala, produced a 26-episode TV series called Tenali Raman.
The scarcity of skilled personnel was a major concern for both entertainment
and gaming sectors and inhibited the growth of the industry. While India needs
at least 10,000 animation professionals-not just technical professionals with
rudimentary graphics knowledge-only 3,000 skilled personnel are available. The
gaming industry employed 600 people when the demand was for 1,200 and is
expected to grow to 2,000 this year.
The major factor leading to this gap in the demand and supply of skilled
manpower was the lack of specialized training institutes. India has had no
government support on animation training except for the National Institute of
Design in Ahmedabad. Barring a handful, like the Maya Academy of Advanced
Cinematics (MAAC) or Zee Institute of Creative Arts (ZICA), no quality private
training is available either.
Due to the fragmented nature of the sector, all Top 5 players are in the sub-40 crore revenue range. Though the quantum of offshore outsourcing is much higher than domestic VFX revenues, a fragmented industry results in four out of the top five (except Crest Animation) deriving most of their revenues from the domestic market |
The government apathy has also ensured public reluctance to consider it as a
career. With hundreds of studios across the country, the industry is highly
fragmented. Hence unlike IT
services and BPO, it cannot raise its grievances in one voice. FY 2005-06
witnessed activities to redress these concerns. To attract the best talent, the
industry started by building up a brand image, identified key centers as hubs,
and launched forums and associations to give the industry a common voice.
Due to the presence of several studios, Mumbai has become the default hub of
both the entertainment and gaming sectors. Chennai, Hyderabad,
Thiruvananthapuram and Kolkata have emerged as smaller centers. Both NASSCOM and
FICCI tried to woo the stakeholders. Various associations such as iGITA (Indian
Games Industry and Trade Association), and FICCI-Visual Effects Community (VEC)
were formed in 2005-06.
The Animators
India is finally coming of age as an animation outsourcing hub. This can be
seen by global leaders like Dreamworks and Walt Disney planning to set up their
captive centers here or at least enter into JVs with Indian firms. Rhythm &
Hues did so with its captive center for VFX in Mumbai. The quantum of offshore
projects had a disproportionate TV broadcasting bias with broadcasters such as
BBC, Animax, Nickelodeon and Disney, all outsourcing to India. This contributes
to 64% of the overall animation pie.
Production houses too,have forayed into the market. These include the Zoo
Group of UK (with Maya Entertainment), Mike Young Productions (with Crest
Animation) and Decode Entertainment of Canada (with Escotoonz Entertainment),
which outsourced both 2D and 3D animation projects. The domestic TV market is
still in a nascent stage for animation projects, except for isolated instances
like Tenali Raman produced by Toonz Animation, which was broadcast on the
Cartoon Network in India.
In the TV broadcast value chain, most of the outsourcing took place in the
labor-intensive production stage that required less precision and skill.
Services outsourced included creation of animation, lip synchronization,
scanning and compositing. However, in FY 2005-06, even post-production services
like mixing of audio, elimination and editing of scenes, SFX and final
compositing were outsourced.
Other Leading Animation Players |
Emerging players who
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Another favorite outsourcing area is fully-animated movies. Animation Bridge
did three titles for Kahani of Canada, Paprikaas Animation Studio created a 3D
fully animated feature film 'X and I' while RichCrest, Crest's US
subsidiary, partnered with Mainframe Entertainment and Lions Gate Family
Entertainment to co-produce three animated feature films. However, Disney and
Dreamworks still outsourced only small parts of a movie or teasers to India.
The domestic market showed promise in animated feature films. These include
the highly successful, Hanuman, produced by Sahara Percept and created by
Silvertoons, and the critically acclaimed ZEE Telefilms' Bhaggmati-the Queen
of Fortunes-animation done by ZICA. However, the direct-to-DVD segment
completely depended on offshore outsourcing: Animation Bridge collaborated with
PVP Productions and Viskatoons of Canada, Crest Animation with Care Bears for
Nelvana and DQ Entertainment with projects like Skyland, Donkey Ollie and Delta
State.
The visual effects (VFX) segment bucked the offshore trend and was largely
fuelled by domestic demand primarily from Bollywood and South Indian movies. The
Aamir Khan-starrer, Mangal Pandey, might have flopped at the box-office but
earned rave reviews for both Maya Entertainment and Prime Focus for its VFX
work. These two studios led in VFX services as films like Dhoom, Rang De Basanti,
Black, Bluff Master, Bunty Aur Babli, Veer Zara, Salaam Namaste and Gangster
used substantial effects to make their packages more attractive.
Rang De had a good half-hour of VFX, most notably the runway and the MiG
scene. In Bunty Aur Babli, the Big B was nowhere near the train when he caught
up with Abhishek and Rani. Instead, he shot at the studio and the train was
added in lab. Veer Zara, Salaam Namaste, Sarkaar, and Khamoshi-all opted for
visual enhancement, and not the cleaning up variety done earlier during
post-production. In Shyam Benegal's Netaji, the U-180 submarine that carries
Bose from Germany to Japan was also lab-created, as was the East India Company
ship that comes to quell the Mutiny in Mangal Pandey.
Within animation, the entertainment The gaming revenue touched Rs 135 crore: Mobile |
 There were instances of reverse
outsourcing too when Rakesh Roshan got most of the VFX work for Krrish done from
Australia. However, offshore outsourcing on VFX is still minimal-it is
primarily the BG Prep work, involving removal of objects that come in the frame
during shooting, that are getting outsourced. Prime Focus was working on two
film projects with UK-based SFX specialist, Cinesite, while Paprikaas worked on
projects for Les Films D'ici, Paris.
Is India Game for It?
The Indian game development industry is characterized by the presence of
players such as Dhruva Interactive, Paradox Studios and Indiagames. These
provide development service in all four segments of mobile, PC, console and
online. Other game developers have positioned themselves as niche players, like
Small Device Technology which provides mobile porting service.
Several animation players have set up game development centers. Paprikaas has
a separate division, Paprikaas Entertainment Labs, for gaming development while
Crest also provides animated content for games. However, other than mobile
gaming, the market is primarily catering to offshore outsourcing clients. Global
gaming giants like Gameloft and Jamdat have set up offshore centers in India for
game development, while Electronic Arts is scouting around for a JV.
The mobile gaming market has generated some domestic demand, primarily from
Indian telecom service providers who have been selling games to end consumers.
Reliance Infocomm, Tata Indicom and Bharti have developed a pool of more than
100 games as part of their VAS bouquet. Indian gaming companies are increasingly
moved towards a co-production model with Indian telecom service providers.
Globally, the telecom operators have generated a large amount of revenue through
mobile gaming. Subsequently, companies like Dhruva Interactive, Indiagames and
Paradox Studios moved up the value chain and started performing the role of
publishers by developing their own games. Still, India accounts for only 2% of
the worldwide mobile gaming development market in FY 2005-06.
While Crest Animation Studios, Visual Computing Labs and Pentamedia Graphics are listed on the Indian bourses (BSE), Prime Focus has applied for an IPO. Maya Entertainment plans to do so next year |
Porting accounted for a significant portion of this outsourcing chunk with
companies like Small Device Technologies with internal library of around 200
phones to provide porting services to its clients. Graphics designing is
becoming popular as an outsourcing option as mobile and wireless games have
started using more animation. Mobile games like Maria Sharapova Tennis by Dhruva
Interactive have received rave reviews.
PC and console gaming are other popular offshore outsourcing items. So far,
however, mainly the audio, character building, texturing and animation have been
outsourced. There is an increasing trend to develop different versions of the
same game for different devices. This is increasingly being outsourced. For
example, Dhruva Interactive developed the PC version of Mission: Impossible for
Infogrames Entertainment and mobile phone version of the popular PC game Slyder.
On the flip side, the game engine has restricted the growth of PC gaming
development outsourcing to India. This is because a company that has invested
three to five years in developing a game engine, is reluctant to provide it to
the outsourced service provider. No wonder, then that in FY 2005-06, around 60%
of the mobile games played in India were from abroad and only 40% of the games
were developed indigenously.
Companies have now started outsourcing the testing stage of PC and console
games to India. On the online gaming front, only the 3D asset creation work was
outsourced, but with India posing no significant cost advantage, this sector
remains largely untapped.
Rajneesh De
rajneeshd@cybermedia.co.in