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Bill Gates in Your Living Room

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DQI Bureau
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Is Microsoft, the no-nonsense king of PC software, having a midlife crisis?

Not at all. The software giant is trying on a new persona for a new environment.

With PC sales expected to decline for the second straight year as corporate

spending withers, Microsoft is aiming its big guns on entertainment goodies for

the home.

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It’s spending more than $2 billion building and marketing its new

Xbox game console. And it’s sure to spend millions more on everything from its

UltimateTV video-recording service to an online subscription music service to a

handy wireless electronic tablet for the home, code-named Mira. On Jan. 7, at

the Consumer Electronics Show in Las Vegas, Chairman William H. Gates III

revealed Microsoft’s next-generation technologies aimed at making the PC the

electronic hub of the digital home. They’ll route music, movies, TV

programming, e-mail, and news between the Web and PCs, TV set-top boxes,

gadgets, and stereo speakers. "Everything in the home will be

connected," predicts Gates. And if he gets his way, most of the gizmos will

use Microsoft software.

That’s why Building 50, brand-spanking new, is the digs for the software

maker’s eHome division, a skunk works of more than 200 engineers responsible

for turning Microsoft into the Sony of the 21st century. The digital home is the

biggest market push by Microsoft since it launched its assault on server

computing a decade ago, and the front-line troops are stoked.

In the next half-decade, Microsoft hopes to spark a revolution in consumer

technology that transforms people’s home lives every bit as much as the PC has

changed their work lives. The concept is far from new, but Gates and other tech

execs say the timing is right now that the Internet has made many consumers more

tech-savvy.

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Microsoft is banking on its consumer business, to help revive growth. This

year, sales from the consumer group will account for 12% of Microsoft’s total

business. In fiscal 2003 that will jump to 18%–just shy of the 21% that’s

expected from server products. That’s one reason why Microsoft’s stock is up

more than 50% in the past year, to $70.

The consumer push comes at a time when the company seems to be coming out

from under the cloud of its antitrust woes.

For all of Microsoft’s power and ambitions, though, the digital home may

turn out to be the toughest market it has ever tried to crack. At best,

Microsoft will be one of several top players, but it will never dominate digital

entertainment the way it does PC software. Analysts expect the markets for video

games, consumer online services, home networking, and interactive TV software to

collectively top $63 billion in 2005. Microsoft could win in areas such as home

networking, where its PC hegemony gives it an advantage. But it will lap in

markets such as video game consoles and online services, where entrenched rivals

rule.

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Indeed, AOL Time Warner has a huge lead in the online service business with

33 million subscribers to Microsoft’s 7 million. And Sony may be even harder

to beat.. Microsoft’s focus is primarily the software that goes inside the

machines, and so its success depends, in part, on the smarts of its hardware

partners.

Moreover, Microsoft has been missing the consumer gene for years. All of its

major consumer-electronics gambits so far have ended up as disappointments. Its

WebTV Internet-access service stalled at 1 million subscribers, and its

interactive-TV technologies have gone nowhere. The company’s digital stereo

speakers and PC-connected telephones were introduced in 1998 only to be

abandoned a year later. And the gee-whiz technology in Gates’s suburban

Seattle mansion–which includes electronic pins that each person wears to

signal a preference in digital art, music, and temperature–has required as

many as 50 servers, not the stuff of a simple consumer experience.

Even Microsoft’s allies are tinkering with rival software, not convinced

that Microsoft will be the end-all in the digital home. Microsoft buddy Intel

has used non-Microsoft software in some of its Web appliances.

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Microsoft

Hits Home
With

its software entrenched in home offices, Microsoft is aggressively

reaching into the living room. Here’s how its strategy stacks up:
Game

Consoles
Online

Services
Home

Networking
PCs Interactive

TV
Microsoft

leapt into this $20 billion market in a big way with its Xbox launch

in November. The company hopes to leapfrog rivals with online gaming

that lets players compete from anywhere.
The

company is aggressively developing paid subscription services on MSN

that will let users do everything from downloading music to

synchronizing their banking and investment accounts.
Microsoft

is building links in every piece of its software in order to make

PCs, set-top boxes, stereos, and handheld devices work better

together.



Reliable networking requires software, and that’s Microsoft’s
strength.
Microsoft

has combined ever-more consumer offerings into the newly minted

Windows XP. That has made it easier to do everything from organizing

music files to gathering digital photos.
Microsoft

is aggressively hawking its set-top box software to cable operators,

hoping to put its technology at a crucial gateway to the Web.

Xbox is off to a

glitchless start, but Microsoft hopes to capture 40% of the market

in five years–a tall order, since Sony is No. 1. Analysts expect

Microsoft to grab less than 25% of the market.

Microsoft is the

innovator in the consumer Web services world today. But with its 33

million online access subscribers to Microsoft’s 7 million, AOL

has a firmer hand on the consumer’s wallet.

Moreover, Microsoft

is the only company that has both the software expertise and the

lineup of devices to make home networking prolific.

Microsoft’s

strength on the PC is insurmountable. Windows ships on 95% of all

PCs sold. That gives Microsoft a huge entree into consumers’

homes, where it can pitch its other products and services.

Microsoft is still

losing ground to its chief rival, Liberate Technologies in the

market for software for TV set-top boxes. Several cable companies

that Microsoft invested in chose rival software rather than waiting

for Microsoft to get it right.

Microsoft is playing to win, though. It’s going about this with the

patient, war-of-attrition approach that has been so successful in the past. The

seeds of this assault were planted in March 1999, when Microsoft execs gathered

at a retreat on the shores of Puget Sound to ponder their strategy for the home.

Gates, and Ballmer, wondered if they could build a new generation of consumer

devices based on PC technologies.

Microsoft’s brass decided to attack on all fronts. Microsoft seemed to turn

the corner at the 2000 Consumer Electronics Show when it abandoned its tradition

of setting up a series of booths to market its products. Instead, it created a

model home on the showroom floor–complete with Jetson-like gadgets and a

family of actors–to show people how digital technologies might shape their

future. "That’s when the whole company got the `aha!"’ says

Microsoft consumer products strategist Craig J. Mundie.

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Microsoft decided it would build off what it sees as its "three

pillars" for the digital home: MSN, Xbox, and Windows XP, which includes

home networking technology. That way the software giant can leverage its

strengths into new home entertainment categories such as online music. The plan

now is to create specialized products in a wide range of markets rather than try

to build an uber-box that would handle every function from gaming to

spreadsheets. So, Microsoft teams are pursuing separate tacks on game consoles,

consumer PCs, interactive TV, digital home appliances, handheld gizmos, and

online services. "The way you get to our vision is by building individual

products that are the best in their own categories," says Gates. "It’s

like Microsoft Office. We built that with Word being the best, Excel being the

best. They all had to be the best before the whole integration thing came

together."

Although Gates says no detailed plan exists for integrating all these home

products, Windows and the PC are central to the strategy. That’s why Windows

XP, the newest version of the company’s operating system, is so important.

After years of producing crash-prone software, Microsoft finally delivered an

operating system that is more like a consumer appliance. Launched on Oct. 25, XP

seldom crashes and is easy to use. And Windows XP’S home networking technology

lets the PC automatically discover and connect such networked devices as digital

audio receivers. "We’re moving Windows to the living room," crows

James E. Allchin, group vice-president in charge of Microsoft’s operating

systems.

Microsoft also is taking a page from its past playbook: It’s creating an

ecosystem in which hardware makers and software developers can create products

based on Microsoft technology. "We have partners who are doing cameras and

screens and lots of peripherals that will let you reach out to all the different

things around the home," Gates says. Already signed up: Samsung,

Hewlett-Packard, and NEC, all of which are developing media center PCs that use

eHome technology.

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Those PCs will use a Microsoft software code-named Freestyle. In addition to

peripherals such as a mouse and keyboard, PCs loaded with Freestyle would

include a TV tuner card to connect to a cable service and a remote control to

navigate the system from a couch. That way, consumers could organize their music

files or home movies while they’re sitting at a desk and later, use the remote

control to select tunes or videos from anywhere in the room. The

first-generation, all-in-one Freestyle PCs will have all the functionality of a

TV and a stereo. The target market: college students and apartment dwellers who

might not have the space or budget for a PC, a TV, and a stereo. The

second-generation Freestyle PCs will focus on the broad consumer market, selling

boxes that sit next to TVs around the house and connect back to the main PC.

The first major connected-home product from Microsoft will be a gizmo

code-named Mira. By next Christmas, consumers will be able to buy a flat-panel

monitor that detaches from its stand and continues to connect wirelessly to the

PC from anywhere in the house. With a stylus tapping icons or scrawling letters

on a touch screen, Mom can check e-mail from the kitchen, the kids can chat with

online buddies from the couch while watching MTV, and Dad can shop at Amazon.com

from the back porch.

Microsoft is counting on Xbox to jump-start its digital home initiative.

Already, Xbox sales are hitting the high end of analysts’ expectations. Since

the launch on Nov. 15, about 1.5 million consoles have been sold.

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For all the nifty technology, Xbox still needs killer games. So, while Xbox

could become a sizable business for Microsoft, it’s only a piece of the

puzzle.

The companies that win biggest in the home will likely be the ones with the

most direct ongoing relationships with customers. Right now, that’s AOL Time

Warner, which touches 46 million subscribers with its online and cable

businesses. AOL is collecting $24 a month from most of the 33 million consumers

who connect to its online service. And its Time Warner Cable unit gets another

$54 per month, on average, from its 12.7 million homes. Microsoft can’t touch

that. It’s lucky if it sells a home PC user a $90 operating system upgrade

every three or four years.

And when it comes to mastering consumer technology, Microsoft sucks Sony’s

exhaust. As cool as Microsoft’s Freestyle sounds, Sony already has introduced

its Vaio MX media center PC, which does everything that Freestyle, aspires to.

Microsoft’s Mira is nearly a year away. But more than a year ago, Sony

introduced its Airboard in Japan, a flat-panel screen that can be used to check

e-mail, surf the Web, and play video games. And Sony is developing networking

technology, dubbed Feel that will make it easy to connect all of its devices to

one home network.

Still, no company is better fixed than Microsoft to make long-term

investments in the digital home. With $36 billion in cash, it can afford to

invest heavily, experiment broadly, and wait patiently for the payoff. Microsoft’s

history is loaded with examples of perseverance. MSN foundered for years before

Microsoft figured out how to turn it into one of the top destinations on the

Web. For most of a decade, its server software was the laughingstock of

corporate computing. This year, it’s expected to claim 47% of the market.

So it’s not surprising that Microsoft is confident it will win in the home.

"A lot of this stuff isn’t a question of, `Will the dogs eat the dog

food?’ It’s `When?"’ says Microsoft’s Mundie. Maybe so, but

competitors such as Sony have thrived by offering customers steak rather than

dog chow. If Microsoft can’t match Sony, it will end up on the outside of the

digital home, looking in.

By Jay Greene in Seattle, with Steve Hamm in New York, Catherine Yang in

Washington, and Irene M. Kunii in Tokyo in BusinessWeek. Copyright 2002 by The McGraw-Hill Companies, Inc

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