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The Indian entertainment and gaming industry matured
substantially with a number of new players joining the space. The year saw
visual effects and animation too making further inroads into the world of movies
and TV broadcasts.
As a result of growing interest and confidence in the Indian
animation and gaming industry, foreign players are increasingly investing here
while Indian players are expanding overseas to earn more money. A case in point
is Crest Communications, which aquired Rich Animation, a US-based animation
production studio, for $5 mn. Industry reports say that foreign studios too are
planning to venture into the Indian animation segment by setting up their
captive studios.
Growth of both the segmentsanimation and gaminghas
followed a similar pattern. Shortage of talented manpower and good training
institutes continued to pose a huge challenge. Growing opportunities abroad, a
co-production model, increasing collaboration between training institutes, local
content development, and some recognition of content developed in India were
some positive indicators. Cost savings remained a key driver for companies
looking to outsource animation and gaming.
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| Media
companies like ToI, ABP, UTV, NDTV and Adlabs among others acquired post
production studios and gaming companies |
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Online gaming companies like
Zapak, Kreeda, and Gametantra entered the Indian market |
Movie Magic
The Indian animation industry revenues were estimated at Rs 1,595 crore in
FY 07, a growth of 24% over previous fiscal, with the entertainment segment
contributing nearly 68% of the total market in India.
During the year also films became more technology-centric. The
year saw increased use of VFX (visual effects) in films. Two of the biggest
blockbusters last year, Dhoom 2 and Krrish, were rich in special
effects. Krrish triggered the trend for big time investments on visual
effects in films. (There were around 600 visual effects shots in the film, at an
estimated cost of Rs 4 crore.) The movie, partly done in the studios of Chennai
and Mumbai, was handled by Prasad EFX studio. Some of the other big budget films
in the pipeline with a heavy dose of visual effects include Ashutosh Gowirkars
Jodha Akbar, and Vidhu Vinod Chopras Talisman. However, the
trend is also picking up with some small budget films.
Overall, insiders say that the visual effects industry is
gaining momentum and has bright prospects, with quality consciousness starting
to creep in.
The year 2006 saw increased use of the digital intermediate (DI)
technology in Indian films. DI involves converting film to digital format,
affording it more control of colors and images, as well as room for adjustment
of images. Prasad EFX of the Prasad Group did the DI work for films such as Rang
de Basanti and Taj Mahal.
The Outsourcing Game
The strategy of studios to move up the value chain and do more of
co-production work resulted in increased outsourcing projects. Indian studios
expanded their scope across the value chain and developed more expertise to tap
this potential. This took place in two ways: slowly moving toward the
co-production model, and getting more work done in pre- and post-production.
The outsourcing relationship between Indian and foreign studios
was also seen undergoing a perceptible change. Indian studios increasingly
entered into co-production agreements. Some major international projects which
Indian animation studios successfully executed include Narnda, Skyland, Jakers,
and Jack Frost.
| Their were around 600 VFX
shots in Krrishat an estimated cost of Rs 4 crore. Some of the
other big budget films in the pipeline with a heavy dose of visual effects
are Jodha Akbar and Talisman |
Studios also shared risk through co-production setup for the
development of content. Crest Animation, VCL, Maya Entertainment, Toonz
Animation, and UTV Toons were some of the studios which developed capabilities
to focus more on co-production projects. DQ Entertainment already had thirty
eight co-production projects out of the fifty two signed the previous year.
Exports accounted for more than 70% of the revenues in 2006. A
fact reflected by the number of people involved.
However, during the year Indian companies started focusing on
the domestic market, with the increasing domestic demand for animated content.
Presently, most of the animated content is outsourced. This has
been one of the serious impediments to growth of Indian animation. There are
about 300 animation companies employing 12,000 people, in India. Nearly 3,000
freelancers are also working in the industry.
On the 3D animation films front, however, the year was not good.
Quality consciousness remained low. The animation film, Krishna,
proving to be a blunder didnt help either. Though there were some successes,
like the 3D animation film Hanuman, released last year, tight budgets
remained a big constraint for producers. Bollywood didnt seem ready to
experiment with animation much. However, having said that, there are some
filmmakers who are preparing to take the plunge next year: Yash Raj Productions
is one such banner.
Major studios are targeting Indian mythological characters for
the feature film category. Indian studios are partnering with foreign companies
on a project basis to develop content for animation and gaming. Nipuna Services
signed an $8 mn contract with German firm, 4K Animation GmbH. Under this Nipuna
will execute various projects for them including special effects for some
Hollywood movies. Page(s) 1 2
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